Whitney Allen

stories, game design, art, nature, love
using @mu.social

game design

Disney Playmation

Experience Designer

Disney Consumer Products
Glendale, CA

2015

Sesame Street: Once Upon a Monster

Designer / Writer

Double Fine Productions
San Francisco, CA

2011

Fable II

User Experience Lead / Content Editor / Writer

Microsoft Game Studios and Lionhead Studios

Redmond, WA and Guildford, Surrey

2011

indie games

Hieronymus Bash

Designer / Producer

Kindling Games
Redmond, WA

2009

Ghost Chef

Original IP, designed and prototyped for XBLA and iPad.

2009 - 2011

Atlantis

Original IP. Designer. Concept project with artist Maisie Yang.

2009

blog

You know who I want to be? Someone who’s brave enough to say “hey, I made this,” and put it out into the world instead of letting it moulder in a drawer. To build up a visible trail of creative work so that others might have permission to do the same. From 2013-2014ish, I wrote a biopic about Carrie Nation. In 1900, she became the most famous woman in the world for her saloon-smashing antics. When I read her autobiography, The Use and Need of the Life of Carry A. Nation, I felt a strong resonanc...

Island of the Blue Dolphins, by Scott O'Dell, scared the shit out of me as a kid. The setting is often primal, wet, and chilly, the main character is isolated from everyone she’s ever known, and I was haunted by the image of her little brother being killed by the wild dogs that roamed the island, and the threat that they consistently present to her as each day turns to night. Only by recently revisiting the story was I able to appreciate its other dimensions and O'Dell's masterful storytelling. ...

things that must live... somewhere

I made this arrangement in appreciation of Sean Lock. Thank you for making me laugh when I really, really needed it.

Why Jaws is so good: It's a subliminally effective war movie. Quint's monologue reveals a poetic displacement submerged deeply in the film.

paintings
made with blento